NS3 Simulator schedule example

Ns3 simulator schedule example

     In an Ns3 simulator schedule example a target system is had by every model. The simulation to some level of detail and accuracy are attempted by this target system. The model validation is defined as the process of getting the model behavior to agree with the target system behavior. Conceptually the process used to validate a model is quite simple. The behavior of the model to the behavior of the target system is compared and which makes adjustments to the model to improve the correlation. Both simulated networks and real networks are derived being able to use Ns3 simulator schedule examples applications and it makes these comparisons easier.

    One is using to drive Ns3 simulator schedule example scenario may also be the case that one has a simulated application. The simulated application could be validated by the above perspective could be inverted and the real network by allowing it to connect with real clients or servers.   Typically most Ns3 simulator schedule example program authors interact with the mobility system only at configuration time which is the best example of simulated applications. However, during runtime various Ns3 simulator schedule example objects interact with mobility objects repeatedly. The path losses between two mobile nodes are determined by the propagation model which is trying it at runtime.

Ns3 simulator schedule example are mentioned below:

#include <iostream>

#include “ns3/simulator.h”

#include “ns3/nstime.h”

#include “ns3/command-line.h”

#include “ns3/random-variable.h”

using namespace ns3;

class MyModel



void Start (void);


void HandleEvent (double eventValue);



MyModel::Start (void)


Simulator::Schedule (Seconds (10.0),


                       this, Simulator::Now ().GetSeconds ());


The different events are handled by these various Ns3 simulator schedule example objects.

    Typically most Ns3 simulator schedule example are used in the Bluetooth technology. A short-range communication technology is defined as Bluetooth technology which is simple, secure and everywhere and consumed in various Ns3 simulator schedule example objects. In billions of devices ranging from mobile phones and computers to medical devices and home entertainment products are uses these Bluetooth technologies. The cables connecting devices are intend and replaced by the Bluetooth. The high levels of security are maintained by the Bluetooth. The robustness, low power, and low cost are the main and important features of Bluetooth technology. The uniform structure for a wide range of devices defined in the Bluetooth Specification which is used to connect and communicate with each other.

     The pairing is defined as when two Bluetooth enabled devices connect to each other. Any Bluetooth enabled device can mean the structure and the global acceptance of Bluetooth technology. The Bluetooth enabled devices located in proximity to one another can connect to other Bluetooth enabled devices almost everywhere in the world.

     Wirelessly the connections between Bluetooth enabled electronic devices are allowed and these devices to communicate through short-range, ad hoc networks are known as piconets on various Ns3 simulator schedule example. Dynamically and automatically the piconets are established as Bluetooth enabled devices. And enter and leave of Bluetooth enabled devices are radio proximity meaning that you can easily connect whenever and wherever it’s convenient for you. Within that single piconet simultaneously each device in a piconet can also communicate with up to seven other devices. And each Bluetooth enabled devices can also belong to several piconets simultaneously. This means the ways in which connect Bluetooth devices is almost limitless.

NS3 Simulator schedule example